How many players can play?
The supported maximum is four players. See the Max Players guide for the online and Local breakdown.
Quick answers / current v2.0+
This FAQ covers couch setup, split-screen behavior, crossplay, matchmaking, controllers, and platform questions. For the exact online and Local player limits, plus claims beyond four, use the Max Players guide.
For the exact online-versus-Local breakdown and what is documented beyond four, use the Max Players guide. For one-PC setup, jump to the local co-op guide.
Need steps rather than a short answer? Follow the link inside the relevant card.
The supported maximum is four players. See the Max Players guide for the online and Local breakdown.
No bot-filled single-player mode is advertised in the current Steam feature list. The official feature list describes a 2–4 player experience.
Yes, from v2.0 onward. Open Local and choose Original, Custom, or Arcade. The mode supports up to four controllers, or three controllers plus one keyboard-and-mouse player. See the local co-op guide for the full setup.
Sometimes. Screen behavior varies by simulation: some use split screen, some use a shared or distance-based camera, and Chisel Gauntlet can switch between one screen and split screen. The local co-op guide lists the documented cases.
Yes, the Steam store lists controller support. Individual trials can use different inputs, so follow the on-screen prompts. Use the controller troubleshooting guide if a pad is missing or mapped twice.
No in-game public matchmaking or lobby list is supported. Use a private room ID or Steam friend invite, or find players through the official Looking For Group Discord.
Create a room, open the Steam overlay, and use the available invite action. If it is missing, send the lobby’s numeric room ID instead; the invite guide has the recovery steps.
Version 1.5 adds a quick session of 10 random simulations with random rounds and no intro or outro segments. It samples the existing roster rather than adding new minigames; see the minigames list.
Fifteen. The minigame archive currently has 14 verified official titles and one smoking trial whose official name is still being checked.
No board-game layer is advertised. Machine Party focuses on playing the minigames as a collection or jumping into selected favorites.
Early player reviews report that trying all 15 games once takes roughly an hour. A custom selection can be much shorter.
Machine Party launched on Steam for Windows and SteamOS/Linux. Cross-platform play with another store or console is not documented, and no console release has been announced on the official store page. See the Steam Deck and Linux guide for handheld caveats.
Not currently. Machine Party is available on Steam for Windows and SteamOS/Linux; no PS5 or Xbox release has been announced.
The Linux build and controller support make play possible in principle, but treat device-specific performance as early launch territory. Read the current Steam Deck and Linux guide before relying on it for a party.
Mike Klubnika and GDeavid developed Machine Party. Oro Interactive publishes it, and Alex Peipman composed the industrial soundtrack.
It shares a developer and sits in the same broader “Klubnikaverse” conversation, but it is a separate game. You do not need to play Buckshot Roulette first.
The launch ending uses KETAS, preset, simulation, and SENTINEL language that strongly supports a connection. The precise timeline and machine identity remain fan theory. Read the spoiler-heavy lore notes.
The host may have left, recreated the room, or be on a different build. Copy a fresh ID, restart Steam, and follow the online room checklist.
Answers are based on the official Steam listing, the latest Steam news, achievements, and recurring player questions.